The soldier must fill a position commensurate with his or her rank or grade during the problem. In addition, two mass tactical jumps which culminate in an airborne assault problem with either a unit equivalent to a battalion or larger a separate company battery or an organic staff of regimental size or larger. Two night jumps must also be made during the hours of darkness (regardless of time of day with respect to sunset) one of which will be as jumpmaster of a stick. In cases of simulated combat the equipment will include water, rations (actual or dummy), ammunition (actual or dummy), and other essential items necessary to sustain an individual in combat.
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